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Gestalt
Contents
Book I: A Visitor's Guide to The Realm
Preface
Part 1: What Is Gestalt?
Introduction
How to Play
Possessing Characters
Relationships & Friend Roles
Part 2: Thresholds to Success
The Hex Engine
Plot Points
Artefacts
Part 3: Mitigating Factors
Plot Armor
Features
Talents
Characteristics
Callings
Gnosis
Part 5: The Chaos Gospels
Agnosis
Hexes
Arcana
Part 6: Gear
Artifacts
Weapons
Fetishes
Book II: Aethra's Grimoire
Introduction
Aethra, the Director
How to Use This Site
Part 1: Master of Puppets
Kingdom Crawls
Evening Shades
Part 2: Directing Shared Realities
Isistra's Meadow
The Planet Hearth
The Realm
The Dreamenders Labyrinth
Part 3: Directing Expeditions
Creating an Expedition
Creating Supporting Roles (NPCs)
Expedition Environs
Crafting an Alternate Reality Between Expeditions
Part 4: Facilitating or Abandoning Rules
Hosting, Facilitating
Director's Workshop
Appendix A: Kingdom Crawls
Kingdoms
Appendix B: Cast
Leading Roles
Supporting Roles
Featured Extras
Cryptids
Appendix C: Maps
Appendix D: Director Inspiration
Appendix E: Exploration
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